sculpto
scl::camera Member List

This is the complete list of members for scl::camera, including all inherited members.

camera(camera_projection_type ProjectionType, camera_effects Effects={})scl::camera
Effectsscl::camera
GetBlurFrameBuffers(int Index=0) constscl::camerainline
GetDirection() constscl::camerainline
GetFarClip() constscl::camerainline
GetFieldOfView() constscl::camerainline
GetFocus() constscl::camerainline
GetGBuffer() constscl::camerainline
GetHDRFrameBuffer() constscl::camerainline
GetMainFrameBuffer() constscl::camerainline
GetPosition() constscl::camerainline
GetProjection() constscl::camerainline
GetProjectionDistance() constscl::camerainline
GetProjectionType() constscl::camerainline
GetRightDirection() constscl::camerainline
GetUpDirection() constscl::camerainline
GetView() constscl::camerainline
GetViewportHeight() constscl::camerainline
GetViewportProjectionHeight() constscl::camerainline
GetViewportProjectionWidth() constscl::camerainline
GetViewportWidth() constscl::camerainline
GetViewProjection() constscl::camerainline
Move(const vec3 &MoveVector)scl::camera
Resize(int ViewportWidth, int ViewportHeight)scl::camera
Rotate(const vec3 &Axis, degrees Angle)scl::camera
SetDirection(const vec3 &Direction)scl::camera
SetFarClip(float FarClip)scl::camera
SetFieldOfView(float FieldOfView)scl::camera
SetFocus(const vec3 &Focus)scl::camera
SetPosition(const vec3 &Position)scl::camera
SetProjectionDistance(float ProjectionDistance)scl::camera
SetProjectionType(camera_projection_type ProjectionType)scl::camera
SetRenderToSwapChain(bool IsSwapChainTarget)scl::camera
SetUpDirection(const vec3 &UpDirection)scl::camera
SetView(const vec3 &Position, const vec3 &Focus, const vec3 &UpDirection)scl::camera
SetViewportHeight(int ViewportHeight)scl::camera
SetViewportWidth(int ViewportWidth)scl::camera
~camera()scl::camerainline