sculpto
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This is the complete list of members for scl::renderer, including all inherited members.
DrawDepth(const shared< mesh > &Mesh, const matr4 &Transform) | scl::renderer | static |
DrawFullscreenQuad() | scl::renderer | static |
DrawGeometry(const shared< mesh > &Mesh, const matr4 &Transform) | scl::renderer | static |
EndPipeline() | scl::renderer | static |
Initialize() | scl::renderer | static |
StartPipeline(const camera &Camera, const vec3 &EnviromentAmbiente) | scl::renderer | static |
Submit(const shared< mesh > &Mesh, const vec3 &Scale, const vec3 &Angles, const vec3 &Position) | scl::renderer | static |
Submit(const shared< mesh > &Mesh, const matr4 &Transform) | scl::renderer | static |
SubmitDirectionalLight(const vec3 &Direction, const vec3 &Color, bool IsShadows=false, const matr4 &ViewProjection={}, const shared< frame_buffer > &ShadowMap=nullptr) | scl::renderer | static |
SubmitPointLight(const vec3 &Position, const vec3 &Color, float Constant, float Linear, float Quadratic) | scl::renderer | static |
SubmitSpotLight(const vec3 &Position, const vec3 &Direction, const vec3 &Color, float InnerCutoffCos, float OuterCutoffCos, float Epsilon) | scl::renderer | static |