sculpto
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#include "base.h"
Go to the source code of this file.
Namespaces | |
namespace | scl |
namespace | scl::assets_manager |
Functions | |
shared< shader_program > | scl::assets_manager::LoadShader (const std::filesystem::path &ShaderProgamFilePath) |
shared< shader_program > | scl::assets_manager::LoadShader (const std::filesystem::path &VertexShaderFilePath, const std::filesystem::path &PixelShaderFilePath) |
shared< shader_program > | scl::assets_manager::LoadShader (const std::filesystem::path &VertexShaderFilePath, const std::filesystem::path &GeomShaderFilePath, const std::filesystem::path &PixelShaderFilePath) |
void | scl::assets_manager::UpdateShader (shared< shader_program > ShaderProgram) |