sculpto
|
#include <meshes_load.h>
Public Member Functions | |
mesh_loader_phong (const aiScene *Scene, const std::string &DirectoryPath, std::vector< submesh_props< vertex > > &OutSubmeshes) | |
void | ProcessNode (aiNode *Node) |
Mesh for phong lighting model loader class.
Definition at line 27 of file meshes_load.h.
scl::assets_manager::mesh_loader_phong::mesh_loader_phong | ( | const aiScene * | Scene, |
const std::string & | DirectoryPath, | ||
std::vector< submesh_props< vertex > > & | OutSubmeshes | ||
) |
Definition at line 94 of file meshes_load.cpp.
void scl::assets_manager::mesh_loader_phong::ProcessNode | ( | aiNode * | Node | ) |
Definition at line 24 of file meshes_load.cpp.