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sculpto
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#include <render_pipeline.h>
Public Attributes | |
| vec3 | CameraPosition |
| float | Time |
| vec3 | CameraDirection |
| int | ViewportWidth |
| vec3 | EnviromentAmbient |
| int | ViewportHeight |
| u32 | IsHDR |
| float | Exposure |
| u32 | IsBloom |
| int | BloomAmount |
Scene rendering data.
Definition at line 27 of file render_pipeline.h.
| int scl::pipeline_data::BloomAmount |
Flag, showing wheather bloom effect is active or not.
Definition at line 38 of file render_pipeline.h.
| vec3 scl::pipeline_data::CameraDirection |
Currently rendering frame time since porgram time.
Definition at line 31 of file render_pipeline.h.
| vec3 scl::pipeline_data::CameraPosition |
Definition at line 29 of file render_pipeline.h.
| vec3 scl::pipeline_data::EnviromentAmbient |
Currently rendering frame viewport width.
Definition at line 33 of file render_pipeline.h.
| float scl::pipeline_data::Exposure |
Flag, showing wheather HDR frame buffer, tone mapped to destination frame buffer is active or not.
Definition at line 36 of file render_pipeline.h.
| u32 scl::pipeline_data::IsBloom |
Exposure level for exposure tone mapping algoritm (applyed only if HDR is active).
Definition at line 37 of file render_pipeline.h.
| u32 scl::pipeline_data::IsHDR |
Currently rendering frame viewport height.
Definition at line 35 of file render_pipeline.h.
| float scl::pipeline_data::Time |
Submission camera direction vector.
Definition at line 30 of file render_pipeline.h.
| int scl::pipeline_data::ViewportHeight |
Scene enviroment apbient color.
Definition at line 34 of file render_pipeline.h.
| int scl::pipeline_data::ViewportWidth |
Submission camer location vector.
Definition at line 32 of file render_pipeline.h.