sculpto
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#include <render_pipeline.h>
Public Attributes | |
vec3 | CameraPosition |
float | Time |
vec3 | CameraDirection |
int | ViewportWidth |
vec3 | EnviromentAmbient |
int | ViewportHeight |
u32 | IsHDR |
float | Exposure |
u32 | IsBloom |
int | BloomAmount |
Scene rendering data.
Definition at line 27 of file render_pipeline.h.
int scl::pipeline_data::BloomAmount |
Flag, showing wheather bloom effect is active or not.
Definition at line 38 of file render_pipeline.h.
vec3 scl::pipeline_data::CameraDirection |
Currently rendering frame time since porgram time.
Definition at line 31 of file render_pipeline.h.
vec3 scl::pipeline_data::CameraPosition |
Definition at line 29 of file render_pipeline.h.
vec3 scl::pipeline_data::EnviromentAmbient |
Currently rendering frame viewport width.
Definition at line 33 of file render_pipeline.h.
float scl::pipeline_data::Exposure |
Flag, showing wheather HDR frame buffer, tone mapped to destination frame buffer is active or not.
Definition at line 36 of file render_pipeline.h.
u32 scl::pipeline_data::IsBloom |
Exposure level for exposure tone mapping algoritm (applyed only if HDR is active).
Definition at line 37 of file render_pipeline.h.
u32 scl::pipeline_data::IsHDR |
Currently rendering frame viewport height.
Definition at line 35 of file render_pipeline.h.
float scl::pipeline_data::Time |
Submission camera direction vector.
Definition at line 30 of file render_pipeline.h.
int scl::pipeline_data::ViewportHeight |
Scene enviroment apbient color.
Definition at line 34 of file render_pipeline.h.
int scl::pipeline_data::ViewportWidth |
Submission camer location vector.
Definition at line 32 of file render_pipeline.h.