sculpto
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#include <render_pipeline.h>
Public Attributes | |
vec3 | Position |
float | Constant |
vec3 | Color |
float | Linear |
float | Quadratic |
float | __dummy [3] |
Point light structure.
Definition at line 49 of file render_pipeline.h.
float scl::point_light::__dummy[3] |
Definition at line 56 of file render_pipeline.h.
vec3 scl::point_light::Color |
Definition at line 53 of file render_pipeline.h.
float scl::point_light::Constant |
Definition at line 52 of file render_pipeline.h.
float scl::point_light::Linear |
Definition at line 54 of file render_pipeline.h.
vec3 scl::point_light::Position |
Definition at line 51 of file render_pipeline.h.
float scl::point_light::Quadratic |
Definition at line 55 of file render_pipeline.h.