sculpto
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Assets manager texture load function defintion modulule. More...
#include "base.h"
Go to the source code of this file.
Namespaces | |
namespace | scl |
namespace | scl::assets_manager |
Functions | |
shared< texture_2d > | scl::assets_manager::LoadTexture (const std::filesystem::path &TextureImageFilePath) |
Assets manager texture load function defintion modulule.
Definition in file textures_load.h.