- u -
- Unbind() : scl::constant_buffer, scl::frame_buffer, scl::gl_constant_buffer, scl::gl_frame_buffer, scl::gl_index_buffer, scl::gl_shader_program, scl::gl_texture_2d, scl::gl_vertex_array, scl::gl_vertex_buffer, scl::index_buffer, scl::material, scl::material_phong, scl::material_single_color, scl::shader_program, scl::texture_2d, scl::vertex_array, scl::vertex_buffer
- Update() : scl::constant_buffer, scl::gl_constant_buffer, scl::gl_index_buffer, scl::gl_shader_program, scl::gl_vertex_buffer, scl::index_buffer, scl::scene, scl::shader_program, scl::vertex_buffer, scl::window, scl::windows_window