Topology object basis class for mesh creating implementation module.
float GetOuterCutoff() const
spot_light_component(const vec3 &Color, degrees InnerCutoffAngle, degrees OuterCutoffAngle)
~spot_light_component()=default
float GetInnerCutoff() const
spot_light_component(const spot_light_component &Other)=default
spot_light_component()=default
void SetOuterCutoff(degrees Angle)
void SetInnerCutoff(degrees Angle)