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Here is a list of all class members with links to the classes they belong to:
- i -
Identity() :
scl::math::matr4< T >
image() :
scl::image
Index :
scl::vertex_element
IndexBuffer :
scl::vertex_array
Indices :
scl::topology::basis< Tvertex >
Info() :
scl::logger
Init() :
scl::gl
,
scl::gui
,
scl::log
,
scl::render_context
,
scl::windows_input_system
Initalize() :
scl::render_pipeline
InitContext() :
scl::render_bridge
Initialize() :
scl::renderer
InnerCutoffCos :
scl::spot_light
,
scl::spot_light_component
Instanciate :
scl::native_script_component
Invalidate() :
scl::transform_component
InvalidatePosition() :
scl::transform_component
InvalidateRotation() :
scl::transform_component
InvalidateScale() :
scl::transform_component
Inverse() :
scl::math::matr4< T >
Invoke() :
scl::event_dispatcher
IsActive :
scl::native_script_component
IsBloom :
scl::pipeline_data
IsCastingShadow :
scl::mesh
IsDirectionalLight :
scl::lights_storage
IsDockspace :
scl::gui
IsDrawing :
scl::mesh
IsEmpty() :
scl::image
IsFullscreen :
scl::window
IsHDR :
scl::frame_buffer_props
,
scl::pipeline_data
IsInitialised :
scl::window
IsInitialized :
scl::render_pipeline
IsOk() :
scl::scene_object
IsPrimary :
scl::camera_component
IsShadows :
scl::directional_light
IsSwapChainTarget :
scl::frame_buffer_props
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