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- p -
PhongLightingApplyShader :
scl::render_pipeline
PixelShadersourceFileName :
scl::shader_program
PointLights :
scl::lights_storage
PointLightsCount :
scl::lights_storage
PosDeltaX :
scl::mouse_data
PosDeltaY :
scl::mouse_data
PosDeltaZ :
scl::mouse_data
Position :
scl::point_light
,
scl::spot_light
,
scl::transform_component
,
scl::vertex
,
scl::vertex_point
PositionMatr :
scl::transform_component
PosX :
scl::mouse_data
PosY :
scl::mouse_data
PosZ :
scl::mouse_data
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